That is really easy to use. I haven't tried any game design or anything like that for a few decades now; but in my 10 minutes playing around on it, I liked it a lot.
This is a tempting (and not completely false) shortcut, but often you don’t compete for customer’s wallets.
For many companies, a lower price is often not the reason they switch.
They stay because of the time invested in the current solution, the integration in their pipelines etc.
If you need $1M/y in subscriptions to build your software, you'll be outcompete by solos who needs $60k/y and don't care about the 100% churn of a one-time fee.
This is simply market optimization when the marginal cost of producing the good falls.
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