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> How's everyone feeling about this?

I'm feeling like you haven't played very far into the game. :-) And neither have I! The puzzles are definitely mostly panel-based, but the environment becomes very important to solving them.

I think The Witness is quite clever, so far. It's interesting how much diversity and playfulness can come from just these simple little grid-and-line puzzles.



I can't agree with this enough, I've found the puzzles to be a mechanism by which I can fully appreciate the truly beautiful environment.




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