And then how do you determine how much to pay each artist?
Same question can be asked of any salaried worker.
Anyway, once said artist has got some experience and built up their portfolio, there's nothing stopping them from leaving the organisation to work freelance (and be paid by endorsements). The organisation idea was really just a middle tier to allow people to pool their resources and share the rewards, including allowing new artist a way to get into the system.
o what incentivizes people to pay that initial bit, i hear you ask? Some people, especially fans, don't mind paying it. And that is where the value is extracted from.
Recently kickstarter has been proving this to be true! Also the success of the humble indie bundles suggests this is true.
Same question can be asked of any salaried worker.
Anyway, once said artist has got some experience and built up their portfolio, there's nothing stopping them from leaving the organisation to work freelance (and be paid by endorsements). The organisation idea was really just a middle tier to allow people to pool their resources and share the rewards, including allowing new artist a way to get into the system.
o what incentivizes people to pay that initial bit, i hear you ask? Some people, especially fans, don't mind paying it. And that is where the value is extracted from.
Recently kickstarter has been proving this to be true! Also the success of the humble indie bundles suggests this is true.