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The 'numerical slouch' bit had me in stitches.

It's interesting how many of these things we take for granted.

I'm working (and have been for a while) on something that requires both ridiculous precision and speed on a relatively puny power budget and it's been a really nice trip down memory lane regarding optimization. I discovered fixed point pretty early in my programming career when doing 3D graphics on the 6502. I never imagined that that knowledge would come in handy more than almost five decades later, but here we are.



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