What's the latest with Intel's Management Engine / Minix that runs on every Intel chipset? Is that still a thing? Did they harden it? Or can you still get access?
That... Shouldn’t be terribly difficult? Though I don’t believe UEFI has sound drivers (you’ll have problems writing one yourself because even frickin’ sound-codec chips have NDA-only datasheets these days), and the stupidest thing is that the “graphics output protocol” doesn’t indicate vsync so you can’t do tear-free blitting, which is literally worse than VGA.
About 10 years ago, it became "common knowledge" about mainboards that onboard sound has become good enough for almost anybody. It has never been true for me, maybe because my recent mainboards have been lower middle class (AMD B350 / B650) largely chosen for good CPU power converters.
Because my two (PC) laptops since 2020 have both had really damn good headphone outputs, I can believe that some good / expensive mainboards have it, too. It's not exotic technology anymore. Meanwhile, my desktop PC has a 20+ years old M-Audio prosumer card that also sounds great. (Now rigged with a PCIe -> PCI converter card off AliExpress)
Bluetooth sucks against the raw codec of a soundcard. If you want lossy music, that's it.
But given autotune trends and how genz-ers grew up with shitty early smartphone loudspeakers and not much better BT ones they aren't used to proper music and their tastes are rot forever.
There are a lot of parallels: It has a janky set of buggy drivers. It has backslashes in paths. It has a shell that is "inspired" by COMMAND.COM. And it's basically a program loader where every program immediately replaces it and drives the hardware directly.
I basically had this setup back in the day. I don't really know how I ended up with it, I was 7 at the time and none of it was intentional - but my bootloader had two entries: I could boot into Windows 98, or I could boot into Worms.
As far as I know, Worms is a normal DOS game, so the only way for that to happen should be a DOS install configured to just auto-start Worms on boot. Which makes sense as a way to keep a kid away from anything that could cause trouble.
I very vaguely recall that there used to be a very few PC games that worked as boot floppies and possibly didn't use DOS at all, but it was a rarity and Worms definitely wasn't one.
No, I set it up. My parents were non-technical. I had a CD-ROM re-release of Worms for DOS from one gaming magazine or another. I guess the installer set it up somewhere somehow but I remember it wasn't easy to get it installed and there were further problems trying to launch it. It's possible the installer itself was a DOS program, not a Windows program.
BIOS can only manage VESA which is much much slower than the capabilities of a modern GPU, so they might have meant graphical performance in regards to that.
VESA BIOS Extensions support direct framebuffer access in protected mode, and I don't imagine the lack of accelerated 2D operations would be a practical bottleneck when implementing NES-style graphics on modern PCs.
UEFI GOP additionally supports accelerated bitblt, but again YAGNI for 2D game performance at reasonable framerates on a modern PC.
Welcome to Amiga games, in many cases the floppy would contain the boot loader that would directly jump into the game.
At least on the Amiga 500 you would not go through the trouble to start Workbench, only to load the game, unless you were a lucky owner of an external hard drive.
Your comment said "welcome to Amiga games", as if it were unique to Amiga. The context of the thread is PC, where they had their own booter/bare-metal games.
So you don't have to go to "Amiga games world", you're already in the proper world.
And yet, your little slice of the world doesn't represent the world at whole.
If you're ignorant of the situation, maybe don't come out with such a self-centered (and arguably, arrogant) statement; and especially don't double down on it when corrected.
I recall many IBM-PC games are bootable games. I inserted a floppy , resets the computer, and then it directly boots into the game. The disk must contain a boot sector and drivers and such.
As well, although I think in the Amiga this was more common, to buy games that were already prepared like this.
At least on my circle for doing the same with PC games, we built the floppies ourselves, then again, it could be a side effect that you could hardly buy any legal games in Portugal during those days, even regular shops would sell pirated games as originals.
For making DOS games, there is also an old port of Löve2D. Löve2D normally uses SDL, but the DOS port has its own little (mode 13h VGA) graphics/audio/input library instead. Guess with a proper SDL port it might be possible to make a more complete port of Löve 2D (and of a newer version).
Note this uses DJGPP, which switches processor to 32 bit mode via DPMI. You won't get old-school experience of segmented memory, near pointers and 64KB limits everywhere.
Very cool. I'd never heard of OHRRPGCE (Official Hamster Republic Role Playing Game Construction Engine) before. I was going to say it feels like an early predecessor to something like RPG Maker but I think RPG Maker originally came out in the early ’90s for the Japanese PC-98 computers.
From the wikipedia entry [1] for OHRRPGCE
> It runs at an 8-bit color depth, by default creates games that run at a 320 × 200 resolution.
It's funny but I bet anyone else in here who also grew up with the QBASIC interpreter as a kid instantly thinks SCREEN 13 when they read something like this.
:) SCREEN 13 (VGA Mode 13h) is almost correct, but actually it originally used a 320x200 VGA Mode X assembly graphics library. I believe 320x200 instead of 320x240 to be compatible with earlier pure-QB code for SCREEN 13 reused in the engine. (Mode X isn't a single mode, it has some adjustable parameters.)
> Input: ... gameport joystick via BIOS INT 15h with auto-calibration
Joystick calibration: what a blast from the past! Blast from the past I encountered recently...
Joysticks had to be "calibrated" and it was something you had to do for each game that supported joysticks. These would give back analog values and they'd depend on the phases of the moon or the room temperature or both. I'm not making this up: this was a serious pain point both for players and coders.
FWIW in that DOS game of mine from 1991 or so for which I still had the .ASM source code files (about 30 000 lines of assembly code, 15 000 of which were auto-generated code to do very fast sprites drawing in the VGA 320x200 "tweaked" mode) and which I managed, at long last, to get to compile again a few days ago thanks to UASM (and quite some LLM help), I found lines like these:
ul_corner_ch:
db 63,"PUT YOUR JOYSTICK IN THE UPPER LEFT CORNER AND PRESS A BUTTON "
lr_corner_ch:
db 63,"PUT YOUR JOYSTICK IN THE LOWER RIGHT CORNER AND PRESS A BUTTON "
p1_choose:
dw 1 ;1 keyboard 2 joystick
p2_choose:
dw 0 ;0 none 1 keyboard 2 joystick
And basically a 350 lines assembly file only for joystick calibration.
So you can understand that "auto-calibration" as in TFA is quite a selling point!
For a open source project like SDL is, for something like this, it's usually a matter of how invasive it is, and how likely the contributors seem to stick around and maintain it.
Different projects have different policies, and I don't know what SDLs is.
But they already have a lot of ports, so I trust they know what they're getting themselves into.
These obscure architectures are almost always one person with a dream, one hero willing to step up make it happen and maintain it. My favorite is the openbsd luna88k https://www.openbsd.org/luna88k.html
I don't have any real clue how many openbsd luna 88k users there are in the wild, it was an obscure machine released, I think, only in japan, so most users, if they exist, are probably japanese, that is, out of my normal view scope. So as far as I can tell there is one user, the porter. But every release a couple weeks after the standard release date he comes out of the woods and drops the luna88k files and packages. I suspect it takes that long to compile on an actual luna88k. But that is all it takes and luna88k is an official hardware platform of openbsd.
I don't have nor do I really want a luna88k but that guy is sort of my hero for keeping it going like this.
With the ease and speed of browser-based DOSBox (look at internet archive), DOS becomes a highly portable target for small games and even non-trivial games.
Anything up to the complexity of mid-90s AAA titles can run practically anywhere with a keyboard and mouse.
Games like Tomb Raider, Command & Conquer, Quake, etc. This is pretty compelling if you want a "it just works" platform.
>Timer: Native PIT-based timer using DJGPP's uclock()
I want to commend Dj Delorie for doing a great job. As a poor child at that time having access to a proper compiler which could ran on my old PC which only ran DOS, was awesome and amazing.
Perhaps not serious, but I think people gravitate towards older systems these days because they are easier to conceptualize. It's not unrealistic for a single person to have a complete grasp of e.g. the C64 and it's programming environment. DOS is similarly constraint, but also easier for you to form a more or less complete mental model around.
Some people love computers and making them do weird stuff, older computers make certain tasks feel more manageable.
Most computers in Turkey come with FreeDOS preinstalled because there's a law that states all computers must be sold with an operating system. FreeDOS turns out to be the cheapest and easiest.
That's why you don't let people who have never touched a computer write tech laws. You get results like this.
The computer is not very usable without an operating system. I think it would be reasonable for the computer to have Forth or BASIC or something like that in ROM, like many older computers do, so that the computer is usable without an operating system (but that you could also install an operating system if you wanted it).
Linux drivers and certification is a whole lot of extra work and complexity compared to FreeDOS. Years ago, Nettops were sold with FreeDOS where the components didn't support Linux that well.
Russia has a similar law and yes computers with FreeDOS are also a thing. Alternatively, you're entitled to get a refund for the Windows license by having your hard drive wiped and license sticker removed.
(FWIW: I suspect there are more than a few old industrial control systems and such out there that are still running DOS, just because of an "if it ain't broke, don't fix it" attitude)
My brother is in manufacturing. DOS is everywhere. Older things too (PDP-11? DG Nova? Seen both, semi-recently). Not just because "ain't broke, don't fix", but because when you have a cloth dying machine or brick forming machine you spent >US$5M for, that is often a bespoke install for your plant, you don't replace it because some guy who prolly slings Javascript all day sez "DOS is oooold, boomer".
These DOS machines for industrial control could probably be replaced by an Arduino or a far more reliable MCU, whereas running an actual legacy PC as a business-critical component in manufacturing has to be a bit of a nightmare by now. AI could probably do a good enough job of working out how the legacy DOS executables were intended to work.
You might notice that I never once claimed that the replacement I described would be "easy" or, for that matter, even advisable given the broader real-world constraints involved; just technically feasible in the barest sense. I don't think many people would want to use DOS to design a greenfield system of that kind today, and there's a reason for that. Yes, you can buy newly made "DOS PCs" today, but can you really ensure that today's brand new DOS PC will behave in every way that matters like the actual 30 years old DOS PC that used to control the machinery? That's not a trivial question to answer.
If you design the system from the outset to work with an actual PLC/SCADA or similar (the typical solution for hooking up to big industrial machinery of that sort) that's a bit less likely to come up as an issue, and the hardware will actually be designed for that kind of environment.
Yes, if you ignore everything that was discussed, invent time travel do you can "design the system from the outset" as the prescient you are, and pretend anyone was talking about greenfield, you get to be right. Good for you...some people just need the 'win'.
Yeah...this is "if you screw around with it enough, you void the warranty and we will no longer support it" for a potentially multimillion dollar machine.
I think this PR is awesome, and I can totally see myself playing around with this at some point. Being able to create DOS executables of SDL projects is just ... cool!
But I do wonder about the practicality. This would, I presume (never done DOS development, never touched a memory extender) only run on 386+ CPUs, and maybe more importantly, probably require a newer CPU than that to run anything non-trivial at acceptable performance. So I wonder how many "real DOS machines" this can practically target.
> "real DOS machines" this can practically target.
Define "real DOS machine".
But I would give you my definition: something with ISA slot so you can hear that awful 2.0 stereo SB Pro-compatible with a hiss what could be almost parseltongue. Video card of choice.
So basically anything between 386sx to P3 Tualatin and some rare and weird cases even P4 and AMD Athlon.
I did testing on a K6-2 300Mhz, and yes it has 2 ISA slot, one of which is where I put the Sound Blaster 16.
Compiling an SDL port of Quake quake gives you 90% performance at 320x200 and 97% at 640x480 compared to the original. That's about 45fps which isn't bad I think.
SDL3 should now work with any i386+ with a VGA and 4MB of RAM which is roughly the requirements of Doom.
SDL is written in C. So it can support it without too much trouble. And some people are compiling stuff to run on DOS. So it makes sense. And your objection doesn't hold any water.
There's a lot of interesting projects and even innovation going on making new games for old PCs/consoles. James Lambert and Kaze are doing fantastic work in the N64 space as one example (watch their videos on Youtube)
It's a simple enough implementation that implicitly helps document how SDL is supposed to work (DOS being a well understood platform by now). Plenty of reasons to maintain it based on that alone.
I suppose it's an issue of ignorance; even IT veterans often don't know that DOS was, and still is, the driver of many highly specialized industry applications, or an OS running the software of individuals as well as small business owners around the world.
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