The article's point is essentially that the progress on graphics is much slower than it would seem.
This is not so obvious, because looking especially at static frames, it's very easy to think that graphics have done leaps and bounds in the last decade. Well, when I look at the animations of the real gaming experiences, honestly, I think that there has been very little advancement, which is an example mentioned by the author.
I personally doubt that there will be any significant advancement in the next decade, assuming the current advancement rate (which of course, it's hard to predict).
This is not so obvious, because looking especially at static frames, it's very easy to think that graphics have done leaps and bounds in the last decade. Well, when I look at the animations of the real gaming experiences, honestly, I think that there has been very little advancement, which is an example mentioned by the author.
I personally doubt that there will be any significant advancement in the next decade, assuming the current advancement rate (which of course, it's hard to predict).