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The article's point is essentially that the progress on graphics is much slower than it would seem.

This is not so obvious, because looking especially at static frames, it's very easy to think that graphics have done leaps and bounds in the last decade. Well, when I look at the animations of the real gaming experiences, honestly, I think that there has been very little advancement, which is an example mentioned by the author.

I personally doubt that there will be any significant advancement in the next decade, assuming the current advancement rate (which of course, it's hard to predict).



Except graphics have improved leaps and bounds in the last decade, even if they do not live up to the expectations of you or the OP.



San Andreas came out almost 10 years ago and had to run on the PS2 with 32MB of ram.

GTA 4 came out 5 year ago. http://media.gtanet.com/images/4488-gta-iv-screenshot.jpg


Ugh, I knew that. Have no idea why I typed four. I was going for a decade (2004).


GTA3: 5 cars and 5 people in one frame

GAT5: Static world and a single car




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